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CASE STUDY / PRODUCT REDESIGN

Draftsy

Reimagining a multiplayer sports gaming platform for the energy of American sports.

ROLE Solo Product Designer
SCOPE UX · Product · Motion · System
PLATFORM iOS · Android
STATUS Actively Onboarding
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HERO VISUAL SHOWCASE [SLOT: draftsy-hero-showcase]
Draftsy Ecosystem Overview Banner
High-impact 16:9 full-width visual showcasing the three core game interfaces (Draftsy, Stacks on Stats, Perfect Picks) against the sports broadcast backdrop.

01 / OVERVIEW

Overview

Draftsy is a multiplayer sports gaming platform built around three distinct games:

COLOR: PURPLE

Draftsy

The flagship multiplayer draft experience with high-stakes roster construction and dynamic turns.

COLOR: BLUE

Stacks on Stats

A statistics-driven gameplay mode centered on player data metrics, performance tracking, and stacks.

COLOR: ORANGE

Perfect Picks

A rapid prediction and picking-focused experience with intense head-to-head competitive rivalry.

I joined as the sole designer to rethink the product from the ground up: from its UX and information architecture to its visual identity, interaction patterns, motion language, gameplay, notifications, chat, and app-store presence.

The product had previously evolved around a more conventional SaaS visual language. The founders wanted something fundamentally different.

They wanted Draftsy to feel vibrant, competitive, energetic, and unmistakably sports-driven, something that felt native to the visual culture surrounding American sports. My role was to translate that ambition into a complete product language.

02 / THE PROBLEM

The Problem

Draftsy's previous design language communicated "software." But the product itself was not really about software.

It was about sports, competition, players, picks, stats, rivalry, and entertainment.

The founders wanted the product to visually connect with the culture their users were already familiar with:

  • American sports broadcasts
  • Sports media graphics & lower-thirds
  • Live scoreboards & stadium tickers
  • Deep statistics & player analytics
  • Fantasy sports leagues
  • Sports betting interfaces
  • Team identities & franchise colors
  • Broadcast overlays & instant replays
  • Highlight graphics
  • Competitive multiplayer game experiences
"How do you make a digital product feel like it belongs to the world of American sports, without turning the product into a collection of disconnected sports clichés?"
VISUAL CULTURE & INSPIRATION MOODBOARD [SLOT: sports-culture-moodboard]
Sports Media & Culture References
Broadcast graphics, digital tickers, scoreboards, and statistical dashboards synthesized into design inputs.

03 / THE DESIGN DIRECTION

The Design Direction

The new direction was built around three guiding pillars:

01. VIBRANT

The interface should have energy. Color shouldn't simply indicate hierarchy. It should contribute to the feeling of competition, tension, and excitement across every screen.

02. SPORT-FOCUSED

The visual language should feel familiar to people who consume American sports media, drawing cues from established mental models: scoreboards, stats, broadcasts, team graphics, and game cards.

03. EVER-EVOLVING
Sports culture constantly changes. New seasons, teams, players, games, moments, statistics, and stories create an environment that is never visually static. The product therefore needed a design language capable of evolving seamlessly with live content.

Scoreboards
Stats
Broadcasts
Team Graphics
Game Cards
Live Updates

04 / THE TRANSFORMATION

From SaaS to Sports

The most significant shift was moving away from the conventions of SaaS UI. The goal wasn't to make every screen "louder": it was to make every interaction feel more native to the product's world.

BEFORE / LEGACY SAAS
  • Neutral visual hierarchy
  • Software-oriented generic components
  • Restrained, timid color usage
  • Conventional standard cards
  • Functional, cold presentation
  • Minimal personality & static screens
AFTER / SPORTS NATIVE
  • Strong game identities & color systems
  • Sports-inspired broadcast graphics
  • Expressive high-contrast typography
  • High-energy compositions
  • Motion-driven reactive interactions
  • Richer statistical information hierarchy
LEGACY INTERFACE [SLOT: saas-before-screen]
Previous SaaS UI
Muted grey tables, standard SaaS forms, and flat card components before redesign.
NEW SPORTS UI [SLOT: sports-after-screen]
Redesigned Sports Interface
Vibrant color-coded cards, broadcast energy, high-contrast typography, and live indicators.

05 / GAME IDENTITIES

Three Games, One Platform

One of the central design challenges was that Draftsy isn't one game. It is a platform containing three different experiences. Each game needed to feel immediately distinguishable, while ensuring users never feel like they've opened a completely different application.

DRAFTSY / PURPLE [SLOT: game-screen-draftsy]
Draftsy Flagship
Roster selection grid, draft timer, and turn indicators in signature electric purple (#7357FF).
STACKS ON STATS / BLUE [SLOT: game-screen-stacks]
Stacks on Stats
Data-driven performance metric cards, stat stacking bars, and analytics views in electric blue (#0075FF).
PERFECT PICKS / ORANGE [SLOT: game-screen-picks]
Perfect Picks
Head-to-head match pickers, streak counters, and rapid selection UI in sports orange (#FF6A00).

06 / SYSTEM ARCHITECTURE

Designing the System

The solution was not to give each game an entirely separate UI. Instead, I created a common product grammar that allowed the platform to behave like one ecosystem with three personalities.

SHARED FOUNDATION (CONSTANT)

Navigation Game Cards Player Components Buttons Inputs Notifications Chat Tooltips Status Indicators Interaction Patterns Motion Principles Game States

GAME IDENTITY (VARIABLE)

Primary Accent Color Game Mark / Logo Graphic Treatment Contextual Content Gameplay Mechanics Data Presentation Game-Specific Interactions
SYSTEM GRAMMAR MATRIX [SLOT: system-grammar-matrix]
Multi-Game System Grammar Breakdown
Visual mapping showing shared core tokens adapting dynamically into purple, blue, and orange variants.

07 / FULL END-TO-END SCOPE

Rebuilding the Core Experience

I redesigned the application end-to-end. Rather than treating each feature as an isolated screen, I mapped the complete architecture across all customer touchpoints:

  • Main Experience: Priority dashboard, active lobbies, and completed history
  • Navigation: Tactile mobile navigation with quick actions and alert badges
  • Notifications: Actionable push and in-app live game events
  • Game Discovery & Entry: Fast matchmaking, lobby creation, and token staking
  • Multiplayer States: Real-time opponent turn status and countdown timers
  • Gameplay Mechanics: Drafting, stat stacking, and pick submission
  • Multiplayer Chat: In-game player messaging, banter, and reactions
  • Account & Verification: Clean email verification and profile management
  • Startup Flow: Onboarding sequences establishing the sports atmosphere
  • Store Presence: High-conversion App Store & Google Play visual assets
COMPLETE EXPERIENCE ARCHITECTURE [SLOT: architecture-flow-map]
End-to-End Information Architecture & User Flow
Comprehensive system mapping from initial startup and onboarding to real-time multiplayer loops.

08 / PLAYER LIFECYCLE

The Player Lifecycle

A multiplayer product doesn't end when the user closes the game. A player's experience continues between sessions. Every stage introduces critical UX states that were accounted for as part of the core product rather than edge cases.

Discover
Join
Invite
Wait
Play
Communicate
Receive Updates
Return
Complete
STATE: INVITE & WAIT [SLOT: lifecycle-invite-state]
Invitation & Lobby State
Friend invite modal, player waiting room, and token buy-in screen.
STATE: ACTIVE TURN [SLOT: lifecycle-turn-state]
Turn & Incomplete Action State
Draft pick countdown, incomplete stack alerts, and opponent move indicators.
STATE: OUTCOME [SLOT: lifecycle-outcome-state]
Game Summary & Token Payout
Final leaderboard, victory banner, token rewards, and rematch action CTA.

09 / CORE COMPONENT

Game Cards

Game cards became one of the central components of the new system. They needed to answer a question immediately:

"What is happening in this game, and what do I need to do?"

Cards communicate game type, real-time status, active players, turn state, outstanding actions, token payouts, invitations, and completion badges. The cards became mini dashboards for each game.

STATE: YOUR TURN (ACTION REQUIRED) [SLOT: card-state-yourturn]
Urgent Action Card
Pulsing timer badge, active turn banner, and immediate 'Make Pick' action button.
STATE: WAITING FOR OPPONENT [SLOT: card-state-waiting]
Waiting / In-Progress Card
Live player status, elapsed time, current draft round, and match preview.
STATE: COMPLETED / PAYOUT [SLOT: card-state-completed]
Resolved Game Card
Final score display, winner celebration highlight, token balance update, and stats breakdown.

10 / PRIMARY INTERFACE

The Main Experience

The main tab was redesigned around player priorities. Instead of presenting games as a flat collection, the experience distinguishes between:

1. Needs Your Attention
2. Games in Progress
3. Completed Experiences

This makes the product feel active. The interface communicates that something is waiting for you without requiring you to manually search through the application.

MAIN EXPERIENCE DASHBOARD SCREEN [SLOT: main-tab-screen]
Main Hub Screen & Priority Feed
Full interface showing prioritized game stacks, quick launch buttons, active invitations, and token balances.

11 / ENGAGEMENT LAYER

Notifications as a Gameplay Layer

Notifications were treated as an integral part of the game system. The important shift was moving from "Something happened" to "Something happened, and here's what you should do next."

01. GAME INVITATION [SLOT: notif-invitation]
Game Invite Notification
Inviter avatar, game mode badge, token stake amount, and 'Join Match' quick action.
02. MAIN GAME EVENT [SLOT: notif-game-event]
Live Match Event
Opponent pick completed, draft round advancing, score lead change broadcast alert.
03. REMOVAL & TOKENS [SLOT: notif-player-tokens]
Player & Token Alert
Inactivity timeout removal, token refund credited, and jackpot winnings awarded.
04. INCOMPLETE DRAFT / STACK / PICK [SLOT: notif-incomplete-action]
Action Expiration Warning
Urgent nudge for unfinished picks, open draft queues, or incomplete roster slots.
05. LINKED EMAIL VERIFICATION [SLOT: notif-email-verification]
Account Security Prompt
Verification notification linking directly to email confirmation banner.

12 / GAMEPLAY MECHANICS

Gameplay

The core gameplay experiences were redesigned across all three games. The interface constantly answers: What game am I in? Who am I playing with? Whose turn is it? What can I do? What happens next?

The design prioritizes state visibility and action clarity so players never feel lost during fast-paced competition.

DRAFTSY GAMEPLAY [SLOT: gameplay-draftsy-roster]
Draftsy Roster Board
Real-time snake draft board, player search filter, position tags, and draft clock.
STACKS GAMEPLAY [SLOT: gameplay-stacks-builder]
Stacks Stat Builder
Interactive stat stacking sliders, multiplier meters, and projected player point totals.
PICKS GAMEPLAY [SLOT: gameplay-picks-selector]
Perfect Picks Matchup
Over/Under selector dials, confidence point allocator, and head-to-head match cards.

13 / PROGRESSIVE ONBOARDING

Contextual Tooltips

Each of the three games received its own in-game tooltip system. Rather than overwhelming new players with instructions upfront, the interface introduces information contextually around actions that matter at that exact moment.

DRAFTSY TOOLTIPS [SLOT: tooltips-draftsy-mechanics]
Draftsy Mechanics Tooltip
Explains snake draft sequence, clock timeouts, and auto-pick safety buffers.
STACKS TOOLTIPS [SLOT: tooltips-stacks-multipliers]
Stacks Multiplier Tooltip
Explains statistical point thresholds, combo bonuses, and modifier formulas.
PICKS TOOLTIPS [SLOT: tooltips-picks-confidence]
Picks Confidence Tooltip
Explains point assignment, risk vs reward tiering, and matchup lock times.

14 / SOCIAL LAYER

Chat

Competition is social. The redesigned chat system creates a shared communication layer across all three games, integrating seamlessly into active gameplay sessions.

  • Player identity badges & level ranking indicators
  • Game-specific channel context & live event broadcast cards
  • Unread message badges & real-time participant counts
  • Engaging empty states encouraging trash talk and sports banter
  • In-game chat overlay drawers that don't obscure gameplay
IN-GAME CHAT DRAWER [SLOT: chat-gameplay-overlay]
In-Game Chat Overlay
Real-time match chat drawer showing game score updates mixed with opponent messaging.
CHAT HUB & MESSAGES LIST [SLOT: chat-hub-list]
Direct & Group Messaging Hub
Global messages hub with group lobby threads, unread counters, and online player avatars.

15 / FIRST-TIME USER EXPERIENCE

Startup Experience

The first interaction with Draftsy needed to communicate the new personality immediately. The startup flow was redesigned to introduce the product, establish the visual language, and move users toward the multiplayer experience with minimal friction.

Open
Understand
Set Up
Enter
Play
01. SPLASH / WELCOME [SLOT: onboarding-splash]
Splash Screen & Brand Statement
High-voltage animation introducing the brand identity and tagline.
02. THREE GAMES INTRO [SLOT: onboarding-three-games]
3 Games Discovery Carousel
Interactive swipe cards showcasing Draftsy, Stacks, and Picks mechanics.
03. PROFILE & PREFERENCES [SLOT: onboarding-profile-creation]
Username & Team Picker
Selecting favorite sports leagues, jersey avatar creation, and entry into first free game.

16 / SECURITY & ACCOUNTS

Account & Verification

I redesigned the account-management experience around changing and verifying a linked email address. An unverified account isn't just an account-management issue, it can become a product-level notification and onboarding state.

Change Email
Receive Verification
Verify
Confirm Account State
EMAIL CHANGE & VERIFICATION SCREEN [SLOT: account-email-verification-screen]
Email Verification Flow
Verification code prompt, countdown resend timer, and instant security badge update.
ACCOUNT PROFILE & SETTINGS [SLOT: account-settings-profile]
Account Settings & Token Vault
Profile stats, lifetime win rate, linked social accounts, and notification preferences.

17 / MOTION DESIGN

Motion Design

Motion became an important part of moving Draftsy away from a static SaaS aesthetic. Rather than using animation purely for polish, I treated motion as part of the product's personality, making the interface feel alive and reactive, closer to the energy of sports media than traditional software.

MOTION PRINCIPLES

  • Snappy, mechanical state changes without sluggish easing
  • Real-time countdown pulse and urgency cues
  • Haptic-synchronized feedback on picks and selections
  • Broadcast-style wipe transitions between match phases

KEY MOTION MOMENTS

  • Draft pick selection snap & confirmation lock
  • Token payout counters & victory splash explosion
  • Live score ticker transitions and lead changes
  • Notification tray drop-in & swipe dismiss
MOTION SYSTEM SHOWCASE REEL [SLOT: motion-studies-video-reel]
Draftsy Motion Reel & Micro-Interactions Video
Video / WebP motion study demonstrating turn animations, draft timers, victory state celebrations, and UI transitions.

18 / VISUAL DESIGN

The Visual Language

The visual system draws inspiration from the visual vocabulary surrounding American sports. Not by copying broadcasts directly, but by borrowing familiar principles:

INFORMATION DENSITY

Sports audiences are accustomed to processing scores, statistics, rankings, player stats, and live updates quickly without cognitive friction.

STRONG COLOR IDENTITY

Teams and leagues use color to establish instant recognition. Draftsy uses the same principle at the game level across Purple, Blue, and Orange.

GRAPHIC ENERGY

The interface incorporates stronger compositions and visual moments instead of relying exclusively on conventional UI containers.

COMPETITIVE HIERARCHY

Important information needs to feel important immediately through high-contrast typography and clear action triggers.

VISUAL VOCABULARY & ASSET SUITE [SLOT: visual-tokens-palette]
Color, Typography, & Graphic Accents Board
Comprehensive layout of type specimens, color ramps, status indicators, and sports graphic textures.

19 / STORE PRESENCE

App Store & Play Store

The redesign extended beyond the application itself. I created the visual storytelling system for Draftsy's App Store and Play Store presence. The objective was to make the store presence feel like an extension of the new product identity, allowing users to understand the energy of Draftsy before downloading it.

STORE 01 [SLOT: store-screen-hero]
Hero Hook
Play 3 Epic Sports Games in One App.
STORE 02 [SLOT: store-screen-draftsy]
Draftsy Showcase
Live multiplayer snake drafting.
STORE 03 [SLOT: store-screen-stacks]
Stacks Showcase
Stack stats and beat the projected totals.
STORE 04 [SLOT: store-screen-picks]
Picks Showcase
Fast predictions against friends.
STORE 05 [SLOT: store-screen-social]
Social & Banter
Live chat, tokens, and bragging rights.

20 / DESIGN SYSTEM

Design System

To support the redesign, I developed a comprehensive, reusable design foundation spanning the entire product, engineered so Draftsy can continue evolving without losing its identity.

CORE UI FOUNDATION

  • Buttons, inputs, form controls, and sliders
  • Modal sheets, bottom drawers, and sticky headers
  • Player avatars, rankings, and status badges
  • Navigation bars, tabs, and toast messages

GAMEPLAY SPECIFIC UI

  • Multi-state game cards & dashboard tiles
  • Turn timers, countdown clocks, and progress bars
  • Draft snakes, stat stacks, and pick dials
  • Win/loss celebratory splash overlays
COMPLETE FIGMA COMPONENT LIBRARY [SLOT: figma-design-system-library]
Figma Design Tokens & Reusable Component System
Complete overview of auto-layout components, color tokens, typography scales, and variants library.

21 / RESPONSIBILITIES

My Role

I worked as the sole designer on the redesign, owning the entire experience from the earliest structural decisions through to final visual execution.

UX Design
Information Architecture
Interaction Design
Visual Design
Design System
Motion
Store Visuals

Rather than designing within an existing visual system, I helped define what the new system should be.

22 / IMPACT & GROWTH

Impact

The redesign is currently being rolled out as Draftsy continues to onboard users and prepare for its next stage of growth.

Because the product is actively acquiring users and the company is preparing for a Series A fundraise, quantitative post-redesign impact metrics are being measured in real-time. Rather than manufacture metrics, the success of this project is evaluated through the transformation itself:

  • SaaS-oriented interface → Sports-native product language
  • One generic experience → Three distinct game identities
  • Static UI → Expressive interaction and motion
  • Feature-by-feature design → Unified, scalable product system

As adoption continues, the redesign provides a solid foundation for measuring improvements across user activation, daily engagement, game participation, player retention, and multiplayer activity.

23 / THE OUTCOME

The Outcome

Draftsy now has a visual and interaction system capable of growing with the product. The three games have their own identities. The platform has a common language.

Gameplay, notifications, chat, onboarding, account management, and marketing now operate within the same design system.

"Most importantly, the product no longer looks like software trying to host a sports game. It looks and behaves like a authentic sports product."
FINAL MULTI-DEVICE PRODUCT SHOWCASE [SLOT: final-product-showcase]
Multi-Screen Isometric Showcase
Composite 3D multi-device render displaying live gameplay, main dashboard, chat drawer, and victory state in context.

24 / REFLECTION

Reflection

The biggest lesson from Draftsy was that a visual redesign can sometimes be a product-positioning exercise disguised as UI design.

The founders weren't simply asking for brighter colors or better screens. They were asking for the product to communicate a different idea of itself.

That required looking outside traditional product design references and into the visual culture of the people who would actually use it. Sports broadcasts, fantasy platforms, statistics, team identities, competitive games, and media graphics became design references alongside conventional UX patterns.

The result was not a sports-themed SaaS interface. It was a product language built around the culture of competition itself.